Loop Hero: Rogue Build Guide


The Rogue character class in loop hero, one of the best indie games of 2021, may take a bit of getting used to and may feel a little underwhelming at first. But, the more a player advances in the game and the more he progresses in his base camp, the better the thief becomes.

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In fact, the Rogue class is pretty much sure to scale and snowball a lot more during a run than either of the other two classes, regardless of build. So, let’s go over the class, how it works, and how to make it as strong as possible.


Rogue Class Explained

Loop Hero - Rogue PNG overlaid on Art Of Rogue by @BardTheZombie
Art by @BardTheZombie on Twitter

First of all, to play Rogue, the player must know how it works and how loop hero generally works. Basically, the Rogue is much like the classic DnD-type Rogue, prioritizing evasion, attack speed, and critical attacks in exchange for low HP and defense.

Fortunately, in loop hero, the player controls the character’s stats and the enemies they face with the various cards, one of the best aspects of the game. So they can easily cover the rogue’s inherent weaknesses depending on how they build their loop.

As for the rogues stats, it has:

  • Cause damage
  • Too bad for all
  • Evasion
  • Critical Damage Chance
  • attack speed
  • Counter
  • Defense
  • Critical damage
  • vampirism

Of all these stats, the ones that are unique to the Rogue class are the Critical Damage Chance and Critical damage Statistics. Well, to be fair, it’s also the only class with innate vampirismbut that does not entirely count.

When it comes to its other systems, the Rogue also gets its gear uniquely. When the thief kills an enemy, he has a chance to get a “trophy” in exchange. Then, once the thief reaches the campfire at the start/end of the loop, they trade all those trophies for gear. This means that for the most part, during a loop, the rogue doesn’t have a chance to get better gear halfway through, making each loop much more risky than for the warrior or necromancer.

The thief’s only other special ability is that he also gets a ten percent bonus for each item equipped with the same effect, making him even better at stacking in one or two stats rather than distributing evenly to all .

What stats and cards should a thief prioritize?

Loop Hero - Rogue PNG overlaid on gear sprites image

So, now that the general explanation of the Rogue class is complete, how exactly should it be constructed?

Well, more often than not people build the Rogue with their Dodge, Attack, Speed, and Critical damage/chance statistics in mind. Of course, there are other ways to build this class, like prioritizing damage, damage all, or even counter-chance, but they’re just not as good in most cases.

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No, the best way to build the Rogue is to increase its attack speed as much as possible while reducing the attack speed and Max HP enemies on the Loop. But how is it done? Well, using the right deck of cards, of course.

The Deck that most players tend to use is:

Card Reason for use
Graveyard Spawns Skeletons
Grove Appears Ratwolves and is needed for Blood Grove
spider cocoon Spawns spiders, the thief’s best prey
grove of blood Execute any unit at 15% health or less
Forest/Grove Gives Rogue attack speed
River Doubles the effect of adjacent tiles
Desert/Sand dunes Reduces the max HP of all units on the loop
tag Adds over 20% attack speed to tiles it covers
Arsenal Grants Rogue access to Magic HP stat
Outpost Gives enemies another target to attack other than Rogue

Now that’s just the default, and players can add or subtract any cards they think aren’t right for them. For example, Oversight can be a useful map to use to make Hungry groves, and villages are great for getting mid-loop gear.

A typical loop built for the thief

Loop Hero - Rogue PNG superimposed on Rogue Combat In-Game image

That said, what does the actual loop of a good Rogue player look like? Well, it should look roughly like the shape of the loop. Let’s go over the details:

  1. There should be a grove next to the campfire with a grove of blood as well so that the 15% execution bonus is applied to the stage boss.
  2. There should be spider cocoons everywhere, as they are the best enemies for the thief to fight, and they drop a ton of trophies and cards.
  3. Next is a blacksmith’s forge somewhere after the campfire, and behind it as well, so the thief can equip their best gear, swap it with the forge to reduce the damage effect, and refresh the effect right after it starts of the next loop.
  4. A graveyard should be placed not far from the campfire, as skeletons are easily beaten by a high attack speed stat.
  5. The outer area of ​​the loop should be a long meandering river that forms a variety of U-shapes with adjacent thickets and sand dunes.
  6. Empty areas of the map will also contain forests and deserts whenever the player wants to speed up the time before the boss spawns.

Other than that, it’s entirely up to each player, and these rules aren’t exactly foolproof. But, for the most part, a Rogue Loop still has a ton of spiders, a long river, and lots of thicket.

Best Camp Items and Features

Loop Hero - Rogue PNG overlaid on base camp image and sprites for different camp elements

Finally, the more passive effects will propel the Rogue to new heights on a run.

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For the most part, these are the supply depot camp items selected before a run, and the traits chosen mid-run at each level up.

Camping items

The thing is, there are a ton of camp items, so this part of building is much more based on each player’s personal choice rather than a “set” list of items to use. But it is the objects of the camp that seem to best influence the thief positively:

Furniture Tools Food Jewelry
Alchemist’s shelf Skinner’s Knife Cheese Brass candlestick
antique shelf old frying pan loaf of bread old painting
Earl’s chair farmer’s scythe Smoked ham

In particular, the count’s chair, the old frying pan, the cheese and the old paint are the most incredible on the thief.


Finally, it’s time to talk about Traits. There are a ton of traits to choose from in loop hero, and many of them serve different purposes in different situations. For example, something like Deep pockets Where Post-mortem work is ideal for races focused on grinding resources, while traits like Omicron Technique Where Blood donation are perfect for trying to get through a difficult stage.

But, in general, these are the General, Bossand Rogue-specific Traits that are best overall:

General Chief Rogue-specific
blessed ignorance Omicron Technique smoke screen
Surveyor Blood donation Difficult
Cheater bottomless bottle child of the forest
Hunter’s Mark old scars
Swift like lightning nothing is sacred
Shield of Faith

Overall, the best traits for the thief are ones that give shields or allies for enemies to attack instead, ones that give permanent kill effects, or ones that seem silly when attack speed ultra -fast of the thief is taken into account.

loop hero was released on March 4, 2021 and is available on PC and Nintendo Switch.

MORE: Loop Hero: Building Guide

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